Getting close puts you in harm's way, though. From time to time, you land critical shots that do incredible damage - and are accompanied by a satisfying flourish. You walk up to a monster (some of them are disarmingly cute) and tap the attack button to swing your weapon. or the iPad.Battles in Zenonia unfold in real-time instead of the turn-based system you may recall from franchises like Final Fantasy or Dragon Warrior. I'd love to see a third Zenonia looking sharp on the iPhone. But because Zenonia 2 has been up-scaled to the iPhone, it lacks a degree of crispness. This isn't to denigrate the great character designs, fun animations, and awesome color choices. I am a touch disappointed, though, that in spite of the iPhone interface upgrades, Zenonia 2 looks like a mobile game port. Instead, you challenge another Zenonia 2 player and see which hero is stronger through a simple battle. The introduction of player-vs-player battles is a good addition to Zenonia 2. Plus, upgrading your hero with new equipment changes their appearance. Unless you go bonkers with level grinding, you will not be able to grab every single skill in the trees, which means players that want the absolute most out of their download can replay multiple times with different heroes to see all of the cool powers and skill upgrades. You can pick between combat and support skills. I also was happy to see the return (and refinement) of the skill tree, which lets you assign new talents and powers to your hero as they level up. Your hero will pick up so much stuff you have to wonder where he or she is keeping it. Zenonia 2 brings back the loot obsession of the first title, with thousands of things to collect as you pass through new areas and then double-back for side missions. Zenonia 2 looks like a really awesome 16-bit RPG. Thankfully, fetching stuff for folks is shoved off the main narrative line after a few hours and you get to the kind of dungeon exploring you'd actually want out of an adventure game. And that humor is needed to get through some of the early fetch quest grinding that was acceptable in the first Zenonia but feels just old here. The narrative is pretty standard stuff, but Gamevil infuses it with a little humor. While I wish there were larger story arc changes, this is certainly better than nothing. Ecne's gunplay lets you keep your distance from enemies while Lu's brutal sword skills let you get personal with monsters. Your hero selection does not actually change the story, save for some character-specific quests, but their personality and individual talents affect how you approach the adventure. After a cutscene that sets everything up, your chosen hero must strike out to collect a set of mystical jewels that have the power to defeat the evil forces threatening your home. The ragtag adventurers offered at the start of Zenonia 2 include the swordsman Lu, magician Morphice, martial artists Daza, and gunslinger Ecne. I can understand why Gamevil didn't necessarily take too many risks, but its instincts are usually so good that I'm left wondering what they could do with a Zenonia 3 should Gamevil decide to do more than refine. But outside the previously mentioned technical upgrades, the great inclusion of four different hero types to choose from at the get-go, and some asynchronous player-vs.-player fighting, Zenonia 2 doesn't tread too far off the trail Zenonia blazed through the App Store. This isn't entirely a bad thing, as IGN awarded the first Zenonia the Best RPG of 2009 for the iPhone. Despite new characters and a different narrative, it really is a second helping. If you liked the fist Zenonia and had zero qualms with the gameplay, you will love Zenonia 2.
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